O Various Penalty system improvements have been made. ![]() O Vote to Skip in Qualifying now requires 100% vote. O Fixed an issue with the Race Results where lapped AI are causing player to drop positions. O Fixed an issue with the penalties accrued in Practice/Qualifying not being applied to the Race. O Fixed an issue with tyre wear in Practice/Qualifying not being carried over to Race. O Fixed an issue where AI difficulty was reset to “Amateur” level when resuming a Coop game. O Fixed an issue with the save becoming corrupt / not able to invite the other player when playing long race weekends. O Fixed issue where the AI’s sector 1 times in Malaysia were too slow O The AI has been tuned on several circuits to provide smoother and faster driving. O Fixed an issue where AI vehicles pitted too often during dry, online races. O Fixed issue where AI cars would be too fast in the wet. O Fixed an issue where the AI run on Intermediates for too long. O Fixed various issues with the race engineer speech logic. O Fixed issue where wear-based punctures would occur too often. O Fixed issue where your race strategy uses the same tyre compound three times in a row & the final set are worn. This may result in low-bandwidth users having their voice chat restricted to fewer players, but should result in a smoother online experience. O More network bandwidth is now reserved for game-critical systems in online sessions. This appears as coloured bars (red, amber, green) to indicate the expected online performance of the player in the game session. ![]() O A connectivity rating display has now been implemented for each player in an online session lobby. Issues which currently fall into this category are updated DRS Zones and updated drivers. Please note that there are technical restrictions on what we can and can’t patch, due to things such as size limits on patches, knock-on effects to other areas of the game and issues that were non-reproducible in our test environment, etc.
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